Contour/Voxel: black = holes, white = solid. Bas-Relief: brightness = height.
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or paste (Ctrl/Cmd+V)
AI Depth (optional)
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Estimate depth from photo
Use AI depth map for the Depth layer (uncheck to use raw photo brightness instead)
Mesh style
Smooth Contour
Blocky Voxel
Bas-Relief
Regions
Invert (black = solid / near↔far)
Outline only (hollow both sides of the line)
Parameters
Physical size (mm)
Threshold
%
Thickness
Relief height
Smoothing
Project photo for color
Detail / resolution
Line width
Export
Export STL
Export OBJ
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