Click an object on a raster layer to select it.
Click a region to flood it with the fill color. Respects an active selection.
Select a region, then drag the mesh points to push the pixels around. The ring is the reach — Alt+drag on the canvas to resize it.
Drag over the artwork to affect it.
The ring on the canvas is the tip. Alt+drag on the canvas to resize it.
1 fills and paints, 2 strokes. Click a swatch for 1, right-click for 2.
Esc also deselects. Click the same spot again to select the shape underneath.
Esc also deselects. Adjustments apply to the whole layer, not just this selection.
Applies to the whole layer. Make a selection first to confine it.
Commits on its own when you change selection or switch tools, so adjustments stack up. Undo takes one back off. A layer holding objects keeps its adjustment live instead, since committing would flatten them.
Bring in a photo to paint over, or trace the active layer into editable vector outlines.
With a selection, only what is inside it is traced.
Saves the drawing as an asset and opens the 3D editor with a flat panel wearing it.
Or extrude the closed vector paths on this layer into a real solid, rather than a flat picture of them.
Text comes through as a solid too. It keeps its size and place, but the letter shapes are the nearest font this app ships rather than the one your screen drew.
Or turn a painting into a relief, where the light parts stand tall and the dark parts sit low. This one takes any drawing, including one with no closed paths to extrude.